Technical Art
We can streamlining art creation and implementation from tools side of things—building pipelines and custom tooling, or the game content side—rigging characters or creating shaders, everithing with excelent skills in Unreal Engine.
KEEP YOUR ARTISTIC VISION
We raise the visual quality of your project and maintain the artistic vision, thanks to the management of lights, shadows and textures we can make all the settings and characters of your game look professional and different.
OUR TECH ART
Material Design
Shaders
Special Effects
Game Prototypes
Rigging
KEY PLATFORMS & TECHNOLOGY
The choice of a particular technology and platform depends on the requirements for your project. EfrenStudios has expert base of state-of-the-art and relevant technologies that helps for the development in Unreal Engine to create games for different platforms
PC GAMES
Windows
Mac
CONSOLE
PS4/PS5/PSVR
Xbox One
Switch
MOBILE
iOS
Android
VR/AR
HTC Vive
Samsung Gear VR
Oculus Rift
WHY EFRENSTUDIOS
EASY HIRING
With a contract as simple as with freelancers, our clients receive the support of a complete team without increasing the paperwork.
FINANCIAL SAVINGS
You can save 40% or more compared to the cost of in-house development. You don’t have to bear any overhead costs.
HIGHEST QUALITY
We can capture the main essence of any game art task and immediately forms a whole range of the brightest possibilities for its implementation.
AGILE PROCESS
We have formulated our development process to make things as simple and easy for our clients as they can be.
COMMUNICATION
We have a set of methods and tools, such as Slack or Jira, to empower communication and transparency.
DELIVERY ON TIME
Our skilled crew and specialization allow you to cut the development and production time.
Our team of software engineers, artists and designers have immense experience in developing games for more than 12 years. They have the best skills in Unreal Engine, along with their knowledge of all trends and innovations can provide the best solutions to our clients.